Part 28: Welcome to Lucretia.

Oh boy, here we go.

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It’s been a long, long time since we’ve heard the game’s opening track. And look, a standard medieval setting! It’s almost like we’re playing a normal JRPG.



It turns out that some goons are about as subtle as sledgehammers, so we’re sticking with Oersted.


...Oh dear. I hope this tournament isn’t to the death!
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Oersted starts at level 1, and his basic techs are very straightforward. Cut One Way is weaker and can target in eight directions, while V Shine is stronger but can only target a foe in the cardinal directions.

Armstrong dies in two hits from V Shine; all he can really do is poison Oersted with Monkshood, aka. Wolf’s Bane. Miiiight want to get that treated later.
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...Coming out of the Mecha chapter, that feels just a little bit on-the-nose, y’know?




Ah yes, none of this ‘marrying for love’ nonsense when it comes to royalty.




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Our long-haired pal is a level 1 wizard, and therefore could be easily killed by a kitten as per D&D tradition. I do hope you enjoy the proper battle theme for this chapter though.
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D’awwwww.

Also worth noting is that Oersted is a silent protagonist; even when he was clearly supposed to have said something, we didn’t get to hear it.

Ack, random encounter!
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The Dragnon can spit poisonous fluid to lay down poison fluids, but dies into two hits. Mainly because…
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It was just a distraction!


Welp.

Couldn’t even hold onto the princess for a single night.

There resides, in the Western mountains, a Hero fated to destroy the Demon…

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Make your own







...What a wordy old man. But yes, of course Oersted is going to slay the Demon and rescue the Princess! I mean, she is his wife and all…


Thank you, Minister of Exposition. Also, I’d say something about living in Lucretia requiring you to have a ridiculous name, except that Alicia and Armstrong are reasonably normal.

All of the guards come in pairs; the guy directly to the right will say the same thing.
A pair lower down say:



Now, there are a pair of side rooms here. They have items in them.
However! I will not be taking them. Indeed, Reasons™ suggests that we take almost none of the items available to us in this chapter. (Don’t worry, we’ll manage.)

To be fair, it both created a distraction and chose a method of escape that Oersted couldn’t possibly follow. At least we know where it went though.

The lower of the two doors leads out onto the balcony; moving to this corner will actually make the whole kidnapping scene replay in sepia tone.

Like so. We will be seeing flashbacks a fair bit in this chapter.


Gee, it’s like one thing is on everybody’s minds. Almost like treasure on the west bank.

On the left side of this area is the prison, and the right side has the armory.


There’s a whole lot of nice stuff in here, but again, we’re not taking it. Not needing to gather treasure actually cuts down on time spent in this chapter a fair bit.

...Don’t tell me I have to make sprites for all these people. There’s like, eight different people in this crowd of eighteen (which I think makes the population of Lucretia at least half soldiers). And at least two of these people are always obscured by trees.
Unless…

Haha, disabling background layers to the rescue! That’s the first time I’ve ever done that on purpose.
Going from left to right, top to bottom:










You can use This Thing (the RPGC shrine calls it BlueGate) as an accessory, for a whole +1 Vt. Still, might as well get twenty.



The Naorigosa is our staple healing item of the chapter, and unfortunately is single-target. Can boost all your stats though.



...That’s okay, really. Please put your pants back on.

The name rings a bell. (




The Joshua Seed is also single-target, but can be used on someone other than the person selecting it. It cures statuses as its added benefit.







Goddamnit, woman!





...How very perceptive you are, kid.


Well, that’s all the chatter done and a few bits of gear gotten. Let’s actually get this show on the road!

Literally everyone else in town just gave Oersted a fond farewell. I don’t think you can really say that.



I wasn’t aware the man who got second place could call themselves a champion too.


Straybow is very much your typical spellslinger; completely unable to take hits, but with tons of damage-dealing potential. His moves are actually mostly instant-cast too.

Once we step outside of Lucretia, the music settles down into a much more chill and peaceful track. Yoko Shimomura’s “best of” album, Drammatica, had two songs from Live-A-Live; one was the Kung Fu chapter theme linked during that chapter, and the other was Forgotten Wings, a slight remix of Wings That Don’t Reach.

Here’s a Tindeck version too.

Navigation is pretty straightforward, especially since everything is signposted.

But because this chapter is the most like a traditional JRPG, we have good ol’ random encounters for the first time!


Indeed, this chapter actually requires us to do a little bit of grinding.

Straybow and Oersted can handle the forest creatures, but heading straight for Hero’s Mountain would result in a swift asskicking.


So before getting stuck in on slaughtering local wildlife, let’s take a peek at Familia village.

...It’s all of two houses, apparently.




Oh, that must be that one lady’s sister.



Aside from meeting some of Oersted’s adoring fans, this tidbit is good for letting you know you can take the orange flowers. (They’re Naorigusa.) We’ll be leaving those alone too, though.


Ah, you must be the old man who likes sitting in the sun.

Neat shield he’s got too.

But enough of that. If we head back to the first signpost, this path north leads to Hero’s Mountain.


Which means that we have to take some time to grind now, unless we want to flee our way up and down the mountain. (The slugs are Thing Eaters. They drain HP, but are squishy.)

...Why are there tiny men riding… whatever the hell those are?

At any rate, the encounters around here have EXP values between one and three, and you’re getting barely anything once your level matches the EXP value. So level three’s where we want to be!
Oersted’s level two move is Plus Link, which hits everything around him.


While Straybow embarrasses his friend by learning Silver Wind, a single-target attack that is basically our caster’s bread and butter.

Alright, good enough. Straybow is going to lag behind Oersted experience-wise by an encounter or two from here on out, because fighting Armstrong gave the knight a headstart.


So off into the rainbow snowdrifts we go!


…
RUN AWAY!!


No, seriously. If you see the Nuggiebear, just flee. It will murder you hardcore.
It’s also only got an EXP value of 5, when almost all encounters here offer 4-6. So it’s not even worth it when you are able to kill one! (There’s an encounter with two Nuggiebears with an EXP value of 15, but that’s pretty rare.)

Aside from the Thing Eater already being palette-swapped for the Fang Eater, we have Oersted’s level 3 tech, Hammer Power. It’s a little stronger than V Shine, turns enemies around most of the time, and it targets diagonally. Between those two moves, Cut One Way is now useless.

Straybow’s next tech sucks royally by comparison. Blue Gale apparently hits a 3x3 area (despite what the targeting reticle says) and can stun, but it’s weak and has a charge time. Don’t bother with it.
Cool Bulbs are fairly unremarkable beyond having good damage and rarely dropping Ice Helms, which would be a semi-nice find.

By the way, the whole idea here is “go north”. After the first screen transition, it’s north and then a little bit west.

Right about here.

Oh, hey there Armstrong. Came back to try that whole wolf’s bane business again, I see.


Red Cage certainly looks cool, but unfortunately its damage is highly inconsistent. A random number of flame pillars will be shown in the animation, which means it does a random number of hits. I’ve seen it only put out one pillar before, barely managing double digits.

The Freezines are somewhat dangerous to Straybow, but nothing to write home about.


Hey, long-haired hermit guy! Would you happen to be Hash by any chance?


…

Well, that’s a dead giveaway. We’d better schlep back down the mountain and go back to Familia territory.
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Examining the shield up in the hermit’s hut has relocated the old man.



To echo Starkclamp (or Adelheid as they’re now known)…
The old LP posted:
I... Are you serious? You just said this, and also you were here looking at this exact one just a short bit ago.


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There’s a moment’s pause…








“Believe” is the chapter’s drinking word, if you hadn’t picked up on that.







The Hero Shield is definitely worth grabbing. A minor speed penalty is manageable when it gives +10 defence and +8 IQ.

Oh, and Uranus also steals Straybow’s Leather Boots. He’s an old man, he needs them more.
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As you may expect from an old monk, Uranus is all about religion and healing. God’s Blessing is a 3x3 heal of reasonable potency. Prayer of Healing is single target, very strong and cures status effects. And Voice of God…


Hits the whole screen, good chance to stun what it doesn’t kill, and makes the same sound effect as Ayla screaming. Uranus is pretty badass.
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Okay, let’s try this again.

...He’s still not super receptive.




There’s a very, very long pause here.

Before he just turns away.




Another long pause, with no response.



This actually gets him to turn around…

...though he’s definitely not in a good mood. Once we try and leave though…

He stands up.






Whatever the reason, we’re glad to have you.

Hold on a moment.

Okay, now we’ll visit the summit.
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Nice view. Very… ‘West Cape’.



…
Oh, you want Oersted to move. Got it.

So that Hash can dig in front of the gravestone.





Not any more. Now he’s wide awake… and it’s time for us to go kick that Demon’s ass!